Thursday, 1 November 2007

Rough Storyboard

13) Girl got scared and fell over broken sofa
14) She quickly ran for the doorway and rest her self
15) Struggling to climb staires
16) A close up shot of her sweating, looking up the staires to see whats beyond it.
17) Girl climbing the staires
18) Long shot of girl on First floor


7) Girl enters building
8)Low shot of girl walking into the living room
9) Medium shot of camera showing furnitures and photos
10) Close up shot of pictures of some couples
11) Close up shot of a girl looking at the pictures
12) Close up shot of girl side ways, her hearing noise coming from upstaires.


1) Low shot of a girl walking towards the house from the distance
2) A close up shot of a board sign read ' Home Sweet H me' with a missing 'o'
3) A medium shot of a girl looking at the board
4) Long shot of a girl walking towards and closely to the house
5) Girl tilting head to a side to look at the house
6) Long shot of a girl disappearing in to the house.



Wednesday, 31 October 2007

Day After Tomorrow


I thought the theme from Day After Tomorrow is awesome, I was mainly inspired by the look of the outside, very foggy, cold and isolated.

Developing Idea

This is an Idea sketches of the outside building

Our other idea was about this crazy woman who escaped her way out from a mental hospital, for some reason 10years later she came back. Now she is standing outside looking at the place where she fought her way out. But I don't know, we are still thinking more about the story.


This could be a living room with holes on the roof top.



This is just a random drawing of what I would like our front door to look like, a few rubbles on the floor, the entrance door being blocked by a few things.




This is a sketch from a building I saw in Barcelona, I like the look of the building, not very old and not so new.





Gears of War - New theme


At the beginning of our project, everyone wanted to go for the look of 'Gears Of War' which i thought was really cool. The idea of having a person walking around in Third person view would be a good idea, this will show that our character can interact with the environment. For example, getting the character to walk around the environment, falling over the stairs, door opening, and wind coming from the outside.

We are not sure what to do yet, but we were thinking of taking the third person view from Gears of war, and have our character running around, breaking objects and falling over. Silent Hill and Gears of War is not much of the different in terms of the theme. I guess the differences between the two is that Gears of War theme is slightly more fresh, a few of the props are destroyed but its not as dark and claustrophobic as Silent Hill.
I think this game is fantastic, in terms of the appearance of the game. You can see rubbles and stones, fire and broken doors lying all over the place. The atmosphere of the game is very scary, creatures and your enemy popping from no where and it literally scare the living hell out of you!
Some of the scene also takes place in the living room, with sofas, chairs and dining table. I thought it will be a good idea to look at some stuff from gears of war as it contain allot of props we might want to use.

Wednesday, 24 October 2007

My Drawings

There is two doors in this room. The door in front of us is the door going in to the bedroom because it is an ensuit bathroom. (Then where is that entrance door I was talking about then?) Oh, you can't see it on here but it's on the right hand side, hiding.


There is two doors in the bathroom, this door is the entrance to the bathroom, as you can see I added some rough detail sketches on the walls to make the interior look old.



This is a front view of the bath tub, here you can see the window on the right hand side and in the front there is a sink and a toilet.



This is a rough sketch of the bathroom , here you can see the sink, toilet and the bath tub.



This drawing is not so details, here I was just draw out the whole room to see what I can add to it.
Here are a few of my rough drawings of toilet. Trying to reaarrange the props around and also to draw a run down toilet.

Layout

This is a close up map design of my toilet to show where things would be. I am still not to sure where things would go, but this helps me to think ahead just to draw this out.






After the ground floor I also draw out the First floor as well, because some of us will be modelling the top floor as well as the ground floor. The only reason why I detailed the bathroom, is because I am the person who will be modelling the toilet, so I know where things will go.


This is my first designed map (Ground floor) which shows different rooms in the house. First there is a hall way, stairs, kitchen, living room and a garage. I did not name any of this on to the map, because I was not sure where these would be on the map, so, I am leaving it to til later for the groups to decide with.


After Barcelona, the group decided that I should take care of the toilet room, the rest will decide which room they want to take, So, I decided to do a ground floor layout and my toilet room layout.
As we have already decided that all of us will be doing different part of this project, I will manage all drawings, sketching enviroment Ideas, storyboarding and character sheets.

Tuesday, 23 October 2007

Enviromental Research 2

Because we devided up, so each of us can model each room by our selves, i thought it might be a good idea to look in to the kitchen enviroment as well as the toilet.








Our group decided that we should do an abandone building ( this could be a house, hospital, Hotel, apartment or mental institution). So, here I look in to seperate rooms for each of us ( Stair case, Garage, Kitchen and a Bedroom). Again this also shows the detail from the inside, alot of rubbles and broken concrete everywhere.