Friday 30 November 2007
Floor Plan
After coming up with an idea, the team decided to do a mock block plan of a kitchen, so we can plan out our character animation and the the interactive enviroment.
Saturday 17 November 2007
Thumbnailing
Rough Storyboard
IDEAS
This new idea we are working on now, is about a chef. One day in the kitchen, she encounted a sack of flour which came to life. The chef got so frustrated and she decided to chase it around until she can catch it. But what will happen after ward when she did? =P
RESEARCH ONE ROOM
NEW IDEAS
Our group decide to change our ideas to something else, because we thought our first idea is abit unachieveable.
So, our next idea is about a 'girl in the kitchen' chasing a sack of flour which came to life.
We thought of this idea is because, we thought our first idea were abit too much, especially when there is about 5 of us in the group to do seperate room in too little time. We also thought about rendering time and the time scheduling. So, the idea changed in to some thing small, where we just animation and design just one room 'KITCHEN'.
So, our next idea is about a 'girl in the kitchen' chasing a sack of flour which came to life.
We thought of this idea is because, we thought our first idea were abit too much, especially when there is about 5 of us in the group to do seperate room in too little time. We also thought about rendering time and the time scheduling. So, the idea changed in to some thing small, where we just animation and design just one room 'KITCHEN'.
Thursday 1 November 2007
Rough Storyboard
13) Girl got scared and fell over broken sofa
14) She quickly ran for the doorway and rest her self
15) Struggling to climb staires
16) A close up shot of her sweating, looking up the staires to see whats beyond it.
17) Girl climbing the staires
18) Long shot of girl on First floor
7) Girl enters building
8)Low shot of girl walking into the living room
9) Medium shot of camera showing furnitures and photos
10) Close up shot of pictures of some couples
11) Close up shot of a girl looking at the pictures
12) Close up shot of girl side ways, her hearing noise coming from upstaires.
14) She quickly ran for the doorway and rest her self
15) Struggling to climb staires
16) A close up shot of her sweating, looking up the staires to see whats beyond it.
17) Girl climbing the staires
18) Long shot of girl on First floor
7) Girl enters building
8)Low shot of girl walking into the living room
9) Medium shot of camera showing furnitures and photos
10) Close up shot of pictures of some couples
11) Close up shot of a girl looking at the pictures
12) Close up shot of girl side ways, her hearing noise coming from upstaires.
1) Low shot of a girl walking towards the house from the distance
2) A close up shot of a board sign read ' Home Sweet H me' with a missing 'o'
3) A medium shot of a girl looking at the board
4) Long shot of a girl walking towards and closely to the house
5) Girl tilting head to a side to look at the house
6) Long shot of a girl disappearing in to the house.
Wednesday 31 October 2007
Day After Tomorrow
Developing Idea
This is an Idea sketches of the outside building
Our other idea was about this crazy woman who escaped her way out from a mental hospital, for some reason 10years later she came back. Now she is standing outside looking at the place where she fought her way out. But I don't know, we are still thinking more about the story.
Gears of War - New theme
At the beginning of our project, everyone wanted to go for the look of 'Gears Of War' which i thought was really cool. The idea of having a person walking around in Third person view would be a good idea, this will show that our character can interact with the environment. For example, getting the character to walk around the environment, falling over the stairs, door opening, and wind coming from the outside.
We are not sure what to do yet, but we were thinking of taking the third person view from Gears of war, and have our character running around, breaking objects and falling over. Silent Hill and Gears of War is not much of the different in terms of the theme. I guess the differences between the two is that Gears of War theme is slightly more fresh, a few of the props are destroyed but its not as dark and claustrophobic as Silent Hill.
I think this game is fantastic, in terms of the appearance of the game. You can see rubbles and stones, fire and broken doors lying all over the place. The atmosphere of the game is very scary, creatures and your enemy popping from no where and it literally scare the living hell out of you!
Some of the scene also takes place in the living room, with sofas, chairs and dining table. I thought it will be a good idea to look at some stuff from gears of war as it contain allot of props we might want to use.
Wednesday 24 October 2007
My Drawings
There is two doors in this room. The door in front of us is the door going in to the bedroom because it is an ensuit bathroom. (Then where is that entrance door I was talking about then?) Oh, you can't see it on here but it's on the right hand side, hiding.
There is two doors in the bathroom, this door is the entrance to the bathroom, as you can see I added some rough detail sketches on the walls to make the interior look old.
Layout
This is a close up map design of my toilet to show where things would be. I am still not to sure where things would go, but this helps me to think ahead just to draw this out.
After the ground floor I also draw out the First floor as well, because some of us will be modelling the top floor as well as the ground floor. The only reason why I detailed the bathroom, is because I am the person who will be modelling the toilet, so I know where things will go.
After Barcelona, the group decided that I should take care of the toilet room, the rest will decide which room they want to take, So, I decided to do a ground floor layout and my toilet room layout.
As we have already decided that all of us will be doing different part of this project, I will manage all drawings, sketching enviroment Ideas, storyboarding and character sheets.
After the ground floor I also draw out the First floor as well, because some of us will be modelling the top floor as well as the ground floor. The only reason why I detailed the bathroom, is because I am the person who will be modelling the toilet, so I know where things will go.
This is my first designed map (Ground floor) which shows different rooms in the house. First there is a hall way, stairs, kitchen, living room and a garage. I did not name any of this on to the map, because I was not sure where these would be on the map, so, I am leaving it to til later for the groups to decide with.
After Barcelona, the group decided that I should take care of the toilet room, the rest will decide which room they want to take, So, I decided to do a ground floor layout and my toilet room layout.
Tuesday 23 October 2007
Enviromental Research 2
Because we devided up, so each of us can model each room by our selves, i thought it might be a good idea to look in to the kitchen enviroment as well as the toilet.
Our group decided that we should do an abandone building ( this could be a house, hospital, Hotel, apartment or mental institution). So, here I look in to seperate rooms for each of us ( Stair case, Garage, Kitchen and a Bedroom). Again this also shows the detail from the inside, alot of rubbles and broken concrete everywhere.
Enviromental Research 1
I guess it is time for us to look in to the theme a bit more closely, to see where this idea going to take us. I took some time looking at these images from 'Hours of darkness' These are mixture images taken from the psychiatric Hospital.
The reason why I look in to this is because a psychiatric hospital is a place where people are being looked after. We don't know how long them people are there for, who knows the place became corrupted full of people who need to be taken care of, within them times the place stand still all alone, abandoned and demolish.
I really like how the building slowly beginning to age the painting on the wall over a long period of time. The windows appear to be untouch it has been left uncleaned. The ceiling begins to rot which allows the concrete from the top to fall.
Saturday 20 October 2007
Friday 19 October 2007
Looking in to Atmosphere
I have played this game before and I think the atmosphere within this game play is the most important part of the scenery. The reason for me to look in to this is because I really like the decomposing look of the building inside the apartment, toilet and the kitchen. However, the texture has a knocked on effect of the player because it gives the player an insight feeling of terror. I thought the exterior and interior has showed alot about the game, especially the fog effect from the outside, the claustrophobic interior design makes a character feel uneasy and intense, and the pitch black on the outside.
I would definately conside this theme, but I guess there is more theme I have already looked at, which I will update later.
Our group decided that we should build an old abandon building which will show corruptions and decomposing on buildings. I think this research has helped me alot in terms of how the artist has used this sort of look which shows alot of atmosphere.
Wednesday 17 October 2007
Influences
As we walked along the ramblas in Barcelona we saw this drinking area which looked like a toilet seat. I thought it looked funny and for some reason this image fit in to my idea pretty well.
As mentioned above that our group are aiming for that dark, scary looking enviroment, maybe I can use this drinking thing as a toilet with detailed textures, I also have a close up image of this thing. (Gross)
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